Clicking on the quest item will display its details. I like this feature of the game because even if I don’t play it for a while, I don’t lose track of what I need to do to progress with my game because it’s listed here on the Quest screen. The next menu item, Party, is unavailable like Equip.Ĭhoose Quest. Notice also the level number printed in red color… that tells you on what character level that particular skill will be available for levelling up again. You will see how much improvement the skill will get if you level this up. Notice the tiny blinking button that says “info” on the box that appeared. On the Skill screen you will find your character’s name, level, class, unused and total skill points, his/her portrait, and skills that you can set. The Equip menu is unavailable at this time, so for now let us check Skill. On the right side, pressing on each skill will change how often the character will use the skill (Normal, High, Off), again, when you are not controlling him.Įxit the AI Setting screen. You can configure whether you want this character to use skills and do counterattacks when you are not controlling him. On this screen you will find your character’s stats – current and max HP / MP, experience points, etc. The menu items here are Status, Equip (you cannot use this yet), Skill, Party, Quest, and System.Ĭhoose Status. Press the Pause button, which can be found on the left of your screen, below where the face of your character shows. The text “SKILL +” is blinking, and that means you have unused skill points. As you go with the game your party members will also be shown here. On the upper right of your screen you see your character. Pressing the area map will display a world map of Inotia. Green arrows indicates passages you may take. Pressing it shows a map of the current area. Notice the button on the upper right corner. The smaller buttons around it are hotkeys that may contain skills and/or items. The rounded control button on the lower right of your screen is the Action Button. You need to defeat the Imp Pursuers to progress. Part 2: Beginning of Inotia 3 Screen and ControlsĪfter the introduction and some scenes you will gain control of your character, who is a Barbarian. Golem Master is left at 0 because I will only use my golem to do Golem Explode. But then I realized it’s always good to add this skill because it gives chances of MISS when an enemy attacks. I would like to max my Elemental Intensification skill to 15, but since the skill points are limited I decided to just do up to 10.Įthereal Form is a defensive skill which I initially planned to leave at 0, since I am making a damage-focused Arch Mage. Higher critical attack chance positively affects the Train skill. Train is also maxed so that my Arch Mage to maintain a good amount of mana all the time. Mage Armor is left at 0 because I’m focusing on my offensive skills as an Arch Mage. Summon Golem is left at 1 because I will only use the golem for the Explode Golem skill. I have to leave one of the spells to 0, and I choose to leave Call Lightning and not the other 3 mentioned because Fireball has a high damage, cold wave is helpful as it freezes enemies, and missile storm is good for fighting bosses.įoresight is very useful for spamming Arch Mage spells, but maxing it to 15 might not utilize it very well cos my mage can run out of mana, so I leave this at level 5. Missile Storm is also maxed because it’s good for some solid damage, e.g. I’m maxing the spells Fireball and Cold Wave, being good attack skills, are maxed. By the way, I try not to level up my priest’s offensive skills like Celestial Hammer because I want priests to focus on supportive spells. I’m leaving the defense boost to equipments/items and supporting party members like priests and templars. This new one is an Arch Mage build that is focused on damages being dealt. The above isn’t the original Arch Mage build that I posted in this walkthrough.
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